I created the ship myself, inspired by the PS3 game WipEout, but used quixel assets for the canyon and foliage placement. All particle effects were created by me using Unreal's FX tools.
This is an artwork from the first semester of year two of Computer Animation and VFX. The aim of the unit was to become familiar with a Real-time rendering workflow, in this case using Unreal Engine. I'd had very minimal experience with Unreal Engine prior to beginning this unit, so I ended up learning everything as I went, to create a short flyby animation which turned out pretty solid.